![]() Perhaps better AI was burried in the Leadership skill tree, but unless the battle was overwhelmingly in my favor, I had very limited success with letting the AI take the helm. You can take direct control of a single ship, typically your flagship, and I strongly recommend you do this and you can customize your ship’s loadout before battle, based on what you’ve acquired. Combat in this game revolves around fleets, with the advantage going to the fleet with the biggest ship. Well, actually that should be ‘Fleet Commander’ because there’s no fighter hijinks to be found here. You can also find derelict ships to salvage as well because, well, space is dangerous, ya know? You can also easily find missions to survey planets for a healthy sum of credits (and why is it almost always credits?), with the most profitable missions only being available to fleets and captains that are geared and skilled towards such activities. Most systems have debri fields that you can scavenge, which can yield some truly good stuff if you’ve dedicated enough skill points towards scavenging. This annoyance with the trading system is balanced out with the non-trading activities you can participate in. You’d think that we’d figure out some better way to handle market info after solving FTL travel… You get a tiny line of text about how ‘two weeks ago this was X at y’ when you mouse over the good at a market. However, once you leave a planet – almost nothing. While you’re on planet, you get some truly beautiful information screens, showing you what the world produces and consumes, and how much overage it has. The information flow they give you on planets is a bit of a double edged sword. Now in theory you can try and do things like destabilize trade routes and factions to mess with the flow of goods, but I was never able to see that in action. Now find a system that consumes the good, and sell it. ![]() Find a system that produces a good and buy it. Trading in this game works like it has in every space game since Elite. On the other side of the coin, even if all you want is to blow stuff up, you’ll need the occasional cash infusion for your fleet, and some of the survey and trade missions are really lucrative. The pirate factions in this game are very aggressive, so you will have run-ins with them as a trader/surveyor. Regardless of which path you want to focus on, you will be doing a little bit of both. In general, you’ve got two main approaches to the game: Blow stuff up, or trade and salvage stuff. The crux of Starsector is this formula: fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. You will explore a procedurally generated sector of the galaxy, seeded with well-known core worlds and factions. Your character can be shaped however you choose, as you explore the universe and outfit your ship to customize your playstyle. For over 200 cycles, humanity has been losing its grip on civilization and struggling desperately to hang on to what is left. The game is a single player, gritty, dystopian sci-fi setting with classic top down gameplay. The story of Starsector concerns a dense region of space in the Perseus Arm left relatively unharmed by a calamity that destroyed the Domain.
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