![]() If your spy is facing difficulties infiltrating enemy lines, try to do some clashes or kill a few people so that their force gets distracted and your spy gets an easy chance to infiltrate. However, if that faction somehow realizes that you are spying or have infiltrated their territory, the fraction would start having tensed relations with your faction. Recruiting someone new would be a better option as the people working in courts are important people and you do not want them dead.Īfter the recruiting is completed, you will have to choose the faction that you want to deploy your guy inside. You will have an option to recruit a completely new person or rotate someone *from the courts* for this job. Press the plus symbol in the circle to open a menu having a list of factions and available people that can be recruited. Spy Forcesįirst, you will have to open the Underground Network Menu by pressing the number 5 button. You could identify them by checking for an eye symbol on their portfolio. Some of your characters would volunteer for these spy missions. However, you need a Faction Level of Second Marquis at least to make a spy force. In Total War: Three Kingdoms, you could use spies in a very flexible way… from gathering information, taking out important personalities of your enemy faction, creating unrest in the enemy faction to dividing and turning people against the state. In this Total War: Three Kingdoms Spies Guide, you will learn about the importance of spies, recruiting them, and the ways to counter enemy spies that have taken refuge in your country. A piece of vital information transmitted by the spy can be a game changer for a country, using which a faction/country could be ready for every enemy action. They have a task of collecting vital information and data by staying within the enemy lines and later using special methods to transmit back those messages to home ground. Breaking the alliance or declaring a war immediately after the conclusion of peace ends with a powerful punishment in diplomacy with other factions - no one will tolerate such actions.Spies in Total War: Three Kingdoms are no doubt the eyes and ears of the state operating on foreign soil. Also, remember that newly started alliances and ended wars are almost a guarantee that for another X turns, your relationship will not deteriorate. You can also quickly begin an alliance with another neighbor - in case of an attack, you can count on his help. This will stabilize the situation for some time. ![]() If the relations in the last rounds have gone badly wrong and the subsequent rounds show a similar trend, you can almost be sure that the neighbor will attack as soon as your army leaves the territory.īefore the beginning of any war or battle it's worth to warm up the relations a bit, coming in slightly adverse agreements (for example, offering food to enemy for free). This is especially important with actions taken by you or your ally, which dramatically undermined the relationship - declaring a war on someone, entering into an alliance with the enemy and so on. However, do not look at the level of relations - if they are positive, neutral, or rather negative - but at their change rate and time rate of dynamic changes. The most important thing, however, is to look at the map of the world and test your diplomatic relations with the surrounding factions. If you have such an opportunity, you should use an additional army to protect the conquered territories. Capturing the settlement for the first time - for a short time such a settlement will have a powerful punishment for public order. ![]()
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